¶ Class Acts
In addition to a number of subclasses from the Player’s Handbook, this section makes reference to the following subclasses from Xanathar’s Guide to Everything:
Barbarian: Path of the Ancestral Guardian, Path of the Zealot
Bard: College of Glamour, College of Whispers
Druid: Circle of Dreams, Circle of the Shepherd
Fighter: Arcane Archer, Cavalier, Samurai
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then, who wants to play a typical adventurer? And who wants to merely succeed?
Franchisees of Acquisitions Incorporated want to thrive. They want to dominate. They want to pillage lairs and loot the treasure that makes all their dreams come true. Whether it’s unlocking the secrets of the multiverse, living in the soft and supple lap of luxury, holding sway over hordes of adoring followers, or maybe even helping people and saving lives, Acq Inc franchisees do everything grandly, epically, and with panache.
Or if they fail and die horribly in the attempt, they do so with style.
This section discusses how to subtly massage (or radically mutate) the feel of the standard character classes to make them the best possible fit for the chaotic and creative majesty of an Acquisitions Incorporated game. This includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanathar’s Guide to Everything) can be reframed for an Acq Inc campaign.
Each class section offers up suggestions for adding detail and narrative flair to your character. Where tables are presented as part of those suggestions, you can choose or randomly select from the options presented therein, or use them as inspiration for your own stylish ideas. The effects noted on a table are always benign, and don’t grant any benefit or impose any penalties.